The new game update for Battlefield 4 brings the Mantle renderer that DICE has developed in conjunction with AMD. With this first release of Mantle, you can expect performance increases in the game if you have the hardware to support it. In this blog post, the Technical Director for Frostbite details this exciting new step for the Battlefield series.
Hi,
My name is Johan Andersson and Im one of the Technical Directors in the Frostbite team and I have something very exciting to share with all Battlefield players: the latest Battlefield 4 update on PC includes the long-awaited new renderer in Frostbite that is using AMDs Mantle.
Mantle is a new low-level graphics API that weve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.
Battlefield 4 on PC is already quite heavily optimized using DirectX 11 and DirectX 11.1, but with Mantle we are able to go even further: weve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in many areas.
The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle. Weve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle!
This update is the first release of our new Mantle renderer, and we will continue to provide more tuning for different types of configurations in future updates. Still, we are really happy with the performance improvements that we are seeing with this update and we believe you will be as well.
Read on for the full details on how to enable Mantle, and some information on the kind of performance gains you can expect.
Test case 2: Standard 64-player multiplayer
CPU: AMD FX-8350, 8 cores @ 4 GHz
GPU: AMD Radeon 7970 3 GB
Settings: 1080p ULTRA 1x MSAA
OS: Windows 8 64-bit
Level: Siege of Shanghai
Level was tested with 64 pseudo players that we have for our own internal testing that simulates heavy game workload that we have in multiplayer in order to get more deterministic results compared to full real multiplayer. 64 players on the large Battlefield levels is really demanding of the CPU so this test case is primarily CPU-bound.
Result: 18.87 ms/f -> 15.08 ms/f = 25.1% faster
![]()
![]()
Source:
Hi,
My name is Johan Andersson and Im one of the Technical Directors in the Frostbite team and I have something very exciting to share with all Battlefield players: the latest Battlefield 4 update on PC includes the long-awaited new renderer in Frostbite that is using AMDs Mantle.
Mantle is a new low-level graphics API that weve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.
Battlefield 4 on PC is already quite heavily optimized using DirectX 11 and DirectX 11.1, but with Mantle we are able to go even further: weve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in many areas.
The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle. Weve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle!
This update is the first release of our new Mantle renderer, and we will continue to provide more tuning for different types of configurations in future updates. Still, we are really happy with the performance improvements that we are seeing with this update and we believe you will be as well.
Read on for the full details on how to enable Mantle, and some information on the kind of performance gains you can expect.
Test case 2: Standard 64-player multiplayer
CPU: AMD FX-8350, 8 cores @ 4 GHz
GPU: AMD Radeon 7970 3 GB
Settings: 1080p ULTRA 1x MSAA
OS: Windows 8 64-bit
Level: Siege of Shanghai
Level was tested with 64 pseudo players that we have for our own internal testing that simulates heavy game workload that we have in multiplayer in order to get more deterministic results compared to full real multiplayer. 64 players on the large Battlefield levels is really demanding of the CPU so this test case is primarily CPU-bound.
Result: 18.87 ms/f -> 15.08 ms/f = 25.1% faster


Source: